A Witch's Journey
CW: Themes Of Death
Heya, this is my submission for the Narrative Driven Jam #14. The game was made in Godot 4.1 and my first Godot project. I wasn't able to find any sound assets I liked for the game and am not good at sound design myself so the game is unfortunately silent.
Controls:
A: Left
D: Right
W: Jump
Space: Attack/Advance Text
Shift: Dash
Credits:
Game Developer, Game Designer, And Editor
MelancholicLynx
Writer
MayHound
Assets
https://fliflifly.itch.io/hearts-and-health-bar
https://pimen.itch.io/fantasy-platformer-character
https://finalbossblues.itch.io/pixel-tarot-deck
https://penusbmic.itch.io/the-dark-series-the-heart-hoarder-boss
https://penusbmic.itch.io/the-dark-series-character-pack-3
https://theflavare.itch.io/forest-nature-fantasy-tileset
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | MelancholicLynx |
Made with | Godot |
Average session | A few minutes |
Download
Click download now to get access to the following files:
Development log
- First Overall in the Game JamNov 11, 2023
Comments
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Congratulations on winning the jam! Your game deserved it and it speaks a lot about how much potential you have as game developers. Looking forward to see more from you in the future :)
I'm commenting here rather than rating your jam submission because my disastrous platformer skills got me stuck very early in the game (the third "totem"), and it didn't seem fair to rate your concept or your story when I had seen so little of it!
Of what I have seen, congrats to you for making this as your first godot game, and in a short time!! I've done a platformer as my first godot game too, pretty recently, and I know this it's far from straightforward.
It made me smile to see that you had the same collision "quirk" as I did, where you can stand on enemies like they are platforms.
Congrats also on finding and integrating visual assets that give a very strong mood to your game!
What little I saw of the story was intriguing, I was sad not to be able to move further.
A small piece of advice : since Godot makes it super easy to tie several inputs to the same action, please consider giving players an option to play with WASD or with directional arrows. This way, AZERTY players can enjoy it too without struggling with weird finger placements ;) And it doesn't require adding parameters to your game to swap between control map (which would be unrealistic to expect during a game jam)
I hope you keep having fun with Godot!