Congratulations on winning the jam! Your game deserved it and it speaks a lot about how much potential you have as game developers. Looking forward to see more from you in the future :)
I'm commenting here rather than rating your jam submission because my disastrous platformer skills got me stuck very early in the game (the third "totem"), and it didn't seem fair to rate your concept or your story when I had seen so little of it!
Of what I have seen, congrats to you for making this as your first godot game, and in a short time!! I've done a platformer as my first godot game too, pretty recently, and I know this it's far from straightforward.
It made me smile to see that you had the same collision "quirk" as I did, where you can stand on enemies like they are platforms.
Congrats also on finding and integrating visual assets that give a very strong mood to your game!
What little I saw of the story was intriguing, I was sad not to be able to move further.
A small piece of advice : since Godot makes it super easy to tie several inputs to the same action, please consider giving players an option to play with WASD or with directional arrows. This way, AZERTY players can enjoy it too without struggling with weird finger placements ;) And it doesn't require adding parameters to your game to swap between control map (which would be unrealistic to expect during a game jam)
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Congratulations on winning the jam! Your game deserved it and it speaks a lot about how much potential you have as game developers. Looking forward to see more from you in the future :)
I'm commenting here rather than rating your jam submission because my disastrous platformer skills got me stuck very early in the game (the third "totem"), and it didn't seem fair to rate your concept or your story when I had seen so little of it!
Of what I have seen, congrats to you for making this as your first godot game, and in a short time!! I've done a platformer as my first godot game too, pretty recently, and I know this it's far from straightforward.
It made me smile to see that you had the same collision "quirk" as I did, where you can stand on enemies like they are platforms.
Congrats also on finding and integrating visual assets that give a very strong mood to your game!
What little I saw of the story was intriguing, I was sad not to be able to move further.
A small piece of advice : since Godot makes it super easy to tie several inputs to the same action, please consider giving players an option to play with WASD or with directional arrows. This way, AZERTY players can enjoy it too without struggling with weird finger placements ;) And it doesn't require adding parameters to your game to swap between control map (which would be unrealistic to expect during a game jam)
I hope you keep having fun with Godot!